
The information is supplemented as the battles progress so as not to be inundated with information (for example I have not yet had to manage more than two troops, and not the three possible maximum). For this first mission, there is only one troop to manage, and all the commands are not explained either. Shortly after, the first mission is unlocked, addressing the RTS dimension of the game. Once the mount is applied, it will summon in about 2 seconds at any time (outdoors). well, well, it is sufficiently explicit to know if it is better or not.Īround level 4, I got my first mount, an item in the inventory which then joins a collection. A button gives the opportunity at the bottom of the inventory to automatically sort or to disassemble the rejects to recover craft components. Integrating a character sheet management, with equipment and a fairly basic inventory, the interface resembles that of many other games. It is also possible to open the world map to click on the destination: in this case the character sets off immediately, trying to calculate the best way to get to the destination.

Since the quest requires, for example, to kill enemies in an area, the location is marked off on the minimap. There is no automatic path calculation by clicking on an objective, but the character is given an arrow on the top of his head, which indicates where to go to complete the quest, which location is marked with a big green arrow once at destination. The quests are triggered by dialoguing with the characters of the world, identified with a yellow exclamation mark on the head, in addition to being visible on the minimap at the bottom right. On the left, I am with my Warrior Mage while on the right Clamoune is in the same place with his Maverick.Īfter a first epic fight, the MMORPG part leads to carrying out fairly classic quests in the genre: kill x enemies, interact with y elements, go to such and such a place, talk to such and such a character. Anyway, several times I got down alive on this departure and each time an NPC healed me. The tutorial also covers the specificities of the classes, the abilities being unlocked as you progress with, each time, situations to test without taking too much risk. The game takes control, the promise not to let go of the players in this new world is kept. Surprisingly, it is not possible to jump! Space is used to dodge. In this mode, movement is conventionally performed using the keyboard, with, in the case of the test, a WASD configuration adapted to the proposed keyboard. levels (we did not have time to go further). The starting point is the same no matter the class and, from what I could see on my neighbors' screens, there is no difference in how the story unfolds on the first 7 or 8. There are currently no plans to unlock this unless the community actively requests it.Īfter a cutscene explaining the situation, the game begins in an RPG view, therefore only controlling the hero or heroine. It should be noted that, for the moment, the sex is fixed according to the class, with therefore three female characters for two male. The face can be set in detail, directly manipulating the polygons using the sliders on the right. Beyond the basic models, the shape of the body does not change. Colors are customizable for hair, eyes, lips and skin. On the left are the basic parameters, including the choice of face, hairstyle, or facial decoration. Once the class is chosen, come the options for character creation. You will soon find play sessions with these different classes on our YouTube channel, follow us! For his part, Clamoune tested the maverick (Gunslinger) and the Berserker.

The five classes are proposed, for my part I played a ranger (Ranger) then a warrior Mage (Spellsword). It has indeed been confirmed to me that the game will be fully dubbed in English, with spanish and German subtitles.

Indeed, in order to ensure a certain stability to the dedicated server created especially for the event, the studio has chosen to take a build dating back a few weeks, in which the music has not yet all been added and where many voices are still in Korean. After the summary of the Kingdom Under Fire II pre-launch event itself, and the article dedicated to the information collected during the various interviews, here is the part that will concern the game that we were able to test in a slightly less advanced than that which will be proposed at launch.
